SuperGaming's Indus, an Indian-made Battle Royale (BR) game, has introduced a new feature called Grudge in its Open Beta. This innovation aims to enhance player interaction and competition by allowing players to settle scores with their rivals.
The Grudge system introduces two primary roles for players: Hunter and Defender. A player or squad can assume either role, or both, during a match, with each role offering distinct gameplay experiences.

The Hunter is assisted by the game's system to track and confront their nemesis, while the Defender is notified of the impending threat, setting the stage for intense, strategic confrontations.
As Hunters, players receive various assists to track and engage their targets. The first assist comes in the form of an Ejection Notification, which alerts the Hunter when their target ejects from the starting flight. This notification sets the tone for the rest of the game, giving players the choice to pursue their Grudge from the very start or treat it as a mid-game objective.
On the flip side, Defenders receive alerts that signal the proximity of Hunters. This system doesn't hand out precise locations but instead offers clues, ensuring that both roles remain on edge, adding an element of suspense and strategy.
At its core, Grudge is designed to give players the option to engage in personal vendettas within the world of Indus. It's a system that acknowledges and amplifies the intrinsic rewards of outplaying opponents—revenge, domination, and the thrill of one-upmanship. Traditionally, these motivations were driven by personal effort and skill improvement. With Grudge, Indus integrates these elements directly into the game's mechanics.
Grudge allows players to declare a vendetta against an opponent or a squad with the press of a button, making it a seamless addition to the gameplay without disrupting the core BR loop. This feature isn't just an optional luxury; it's a defining aspect of Indus's identity, offering more agency to players with minimal interaction.
One of Grudge's most impressive aspects is how it integrates with the existing BR framework without disrupting the game's flow. All interactions related to Grudge occur outside the core game loop, appearing as part of the UI flow that guides players in and out of BR sessions. This ensures that the feature enhances rather than interrupts the genre's fast-paced nature.
The system's assists like Zone Telegraphing and Vicinity Tracker further ensure that Grudge is both crisp and scalable. Zone Telegraphing provides Hunters with a general area on the map where their target might be while Vicinity Tracker alerts Defenders when Hunters are nearby. These tools keep gameplay dynamic and allow various strategies as players engage in their vendettas.
As Indus continues to push boundaries in Battle Royale gaming, SuperGaming's Grudge Wars tournament offers players a chance to elevate their rivalries. With ₹10 lakh cash prize pool up for grabs, participants compete in weekly qualifiers leading up to a grand finale on September 20. The top 15 Pro and Challenger teams will battle it out in a Best of 7 series.
This tournament not only features intense competition among pro players but also rewards those climbing ranks. Whether aiming for supremacy in Pro League or fighting through Challengers League, stakes have never been higher.
The developers behind Indus understand this sentiment intimately, having faced it themselves in competitive gaming. This is where state-of-the-art revenge mechanic 'Grudge' comes into play.
Indus BR accounts for such rivalries by matchmaking counterparts in same lobby and provides assistance in-game for resolution. With Grudge, Indus redefines how players interact and compete for survival and honour.